Cyberpunk Weapons

' WARNING- MOST TO ALL IMAGES ON THIS PAGE ARE NOT MINE. '

Naming Terminology
The weapons listed are named like this:

The first letter, usually K, E, or L, stands for what kind of damage it deals/ what it fires, K for kinetic/projectile, E for energy/plasma, and L stands for lazer/light.

The second letter(s) classifies what kind of weapon it is, like Sub-machine gun (SMG) or Assault Rifle (AR). If the second letter is an S, it may indicate the weapon is silenced.

The numbers after the dash name what number/generation of model it is (this is purely cosmetic)

The letters after the dash distinguishes the quality/tier/grade/level of the weapon, which mean:

S- Standard

U- Upgraded

SS- Senior Standard

SPS- Specialist Standard

SPSS- Specialist Standard Special (Primary weapons separate from usual SPS)

ULT- Ultra Class

Some unique weapons do not follow these naming rules, as they are.. unique. Some weapons have nicknames.

Sidearms do not have the quality listed as it matches the assigned quality to the troop that owns it.

= Standard Weapons =

KSMG-12-S


Kinetic Sub Machine Gun. Standard level SMG with small amounts of damage, though it is strong enough to at least down an unarmored target.

KPSG-14-S


Kinetic Pump Action Shotgun. Standard level pump-action shotgun with low damage but a good amount of stopping power.

KCGL-13-U


Kinetic Concussion Grenade Launcher. Grenade launcher with specially made concussion shells, able to kill if up close but meant to incapacitate.

EFR-21-U


Energy Fusion Rifle. Although not the most effective against unarmored targets, even weak energy weapons like this one tear through energy shields.

KAR-14-U


Kinetic Assault Rifle. Above-average rifle. Nothing more, nothing less.

EBSG-3-SS


Energy Breach-action Shotgun. A plasma based shotgun, good for shredding of energy shields.

KCAR-11-SS


Kinetic Compact Assault Rifle. A maneuverable assault rifle with respectable damage.

LCR-45-SS


Laser Combat Rifle. Hefty and slightly clunky laser rifle.

KBSG-2-SPS "Enforcer"


Kinetic Break-action Shotgun. A triple-barreled shotgun meant to fire all 3 loaded shells at once for a huge blast to anything on the other end.

KHPSG-45-SPS


Kinetic Heavy Pump-action Shotgun. The increased weight in this gun is caused by the internal components, which provide a trade-off of weight for damage.

KHAR-12-SPS


Kinetic Heavy Assault Rifle. A slow firing but heavy hitting rifle, fit for any situation of combat.

= Specialist Standard Special = I'm making a full subset for this for easier access

KSR-34-SPSS "Kraber"


Kinetic Sniper Rifle. 3/4 an inch in caliber, wrecking any kind of armor. An extra EMP ammo type also blasts through energy shields at the cost of some kinetic damage.

EBR-27-SPSS
Energy Beam Rifle. Shoots concentrated beams of plasma at a target at a near infinite distance.

LSR-12-SPSS


Laser Sniper Rifle. Recoil-less rifle that leave no trace of the shooter, but takes a lot of time for it to cool down from firing.

KSDS-51-SPSS


Kinetic Silenced Double-action Shotgun. Drum-fed shotgun with bull pup configuration and built-in silencer to cut down on clutter.

KSSMG-18-SPSS


Kinetic Silenced Sub-Machine Gun. Tech inside the gun naturally suppresses the noise without extra bulk. Lightweight and maneuverable.

CHM-24


Unique Weapon. A flamethrower with amazing reach. Easy to hold despite size.

TOX-12-LOB


Unique Weapon. Fires out TOX-12 Grenades.

X-10 BIO


Unique Weapon. Shoots out slugs of radioactive slime that have a short half life after being formed inside the X-10, but while it is still radioactive it is very potent.

KHCG-34-SPSS


Kinetic Heavy Chain-Gun. Heavy armament capable of firing bullets at blazing speeds.

EGC-13-SPSS


Energy Gauss Cannon. Shoots high-powered plasma slugs, but is cumbersome to handle.